Skeletal animation in Unity
In this course you will learn:
- the basic concepts of Unity skeletal animation
- how to import a character into a project
- how to create bones correctly
- what IK (inverse kinematics) is and how to work with it
- how to use bones and IK to create animation
- and also touch on the principle of work in the built-in animator Unity
The course is 100% practical. Step by step together with you we will animate a character: from importing an image file and working with bones to the final animation. No unnecessary information – only useful tools and techniques that are necessary to create skeletal animation in Unity.
Course materials
- Installing packages, importing PSBs into Unity
- Building a skeleton, working with bones
- Creating geometry for sprites
- Adding weight to bones
- Inverse (inverse) kinematics (IK)
- Chain Kinematics (Chain Solver)
- Finishing the character
- Conclusion