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Skeletal animation in Unity

In this course you will learn:

  • the basic concepts of Unity skeletal animation
  • how to import a character into a project
  • how to create bones correctly
  • what IK (inverse kinematics) is and how to work with it
  • how to use bones and IK to create animation
  • and also touch on the principle of work in the built-in animator Unity

The course is 100% practical. Step by step together with you we will animate a character: from importing an image file and working with bones to the final animation. No unnecessary information – only useful tools and techniques that are necessary to create skeletal animation in Unity.

Course materials

  • Installing packages, importing PSBs into Unity
  • Building a skeleton, working with bones
  • Creating geometry for sprites
  • Adding weight to bones
  • Inverse (inverse) kinematics (IK)
  • Chain Kinematics (Chain Solver)
  • Finishing the character
  • Conclusion